Got a little more to talk about this week than last week, including the sound probe system working properly, updates to the behavior tree system to continue improving Bricktron AI, a preview of the new roadmap, and bringing on more testers as we approach the end of the refactoring.
A couple of weeks ago we talked about the sound probe system we’re working on and showed the first demo of it running in game. At that time, the system still had quite a few flaws, and we ran into lots of problems when it came to evaluating the distance of objects from the camera. FX and Benoit have now fixed a lot of those issues, and now we can modify all the ambient sounds very efficiently depending on the distance of the environment, if it’s day or night, ect…
Alas, Thierry didn’t have time to put together a video of the fixed system in action this week, but he’ll be able to show you the changes when he gets back.
A lot of work was done on the behavior tree system this week. Mostly core fixes and what not, but now we’re going back to character locomotion using these systems. At the moment, we’re experimenting with the walk and jog animations provided by Ahmad, whose work you saw last week.
As I’m sure many of you already know, next week is the Game Developer Conference in San Francisco. It’s probably the best place to be if you want to learn from the experience of other developers, indie and AAA alike. It’s also an excellent place to see new technology and ideas being put into practice to ease up the workload of everyone who works in the industry.
A few of us will be attending the GDC next week, so if you’d like to meet/talk/hang/hug, just give us a shout on twitter or by e-mail. Thierry will try to keep an eye on his phone over the course of the week.
We’ve got a bit of an update on the roadmap, with a picture this time!
So, we met with the guy who’s working on the roadmap design and functionality for the second time. We’re incredibly satisfied with his work so far, the basic functionality is there and it’s now possible to nail down the idea of what it will look like. We can also start thinking about the implementation into our CMS that will let us update the status on the fly.
You may have already seen the Steam announcement, but we’re looking for more testers once again. The refactored version of our game is slowly but surely evolving into a stable build. But we obviously need to go through an intense and thorough phase of testing and debugging before we can even consider releasing it publicly.
So, if you’re the kind of person that doesn’t mind having an incredibly broken build of the game and will take the time to report issues to us, you may be one of the people for the task! Note that we need people who want to help us track down and then fix bugs, not just people who want to play the latest build of the game.
Rough rundown of your computer’s specs, including OS, CPU, GPU, and amount of RAM. We’ll collect more detailed information after we’ve narrowed the field a little.
Any previous testing experience.
After a few days, we’ll go through all of the applications and select a few people to join the ranks of our testers!
Thanks for your help!
Soundtrack of the Week
I didn’t really have a soundtrack made up prior to starting on this blog, so I popped over to my standard station on Pandora, and it just happened to give me something pretty darn good on the first song. I’ll be following this artist more in the future. I give you Soon It Will Be Cold Enough, by Emancipator!
And, as always, thanks for reading!
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