Truth be told, there really isn’t a whole lot to talk about this week. We’ve mainly been working on fixing broken things in the main branch and gradually implementing new components that will let us reach the same level of features that are in the current public branch while keeping all our new, much more stable systems intact. We also changed the way we handle assets to Perforce instead of using our own system, which will be a big help with the new asset integration pipeline since it will allow us to work on assets without breaking everything for everyone.
It’s not really something we can showcase because there aren’t any visuals associated with it. Note that our blog posts for the new few weeks may be similar to this since we’re in the last, most boring phase of the refactoring, at least until PAX East.
Naturally, there’s still a lot of work going into the new tutorial since the systems will be used in so many things that aren’t the tutorial later. We’re using the new signal system that we recently added into the engine, and it’s the first real application that we’ll need it for. The signal system is incredibly technical, and I won’t try to explain it right here and now. We’ll likely dig into it later in a specific blog post where all the devs would have the time to give their input into the blog. All that’s important to know right now is that it’s crucial for implementing some of the new features.
We’re also working on a system that will allow us to directly name each static object in the game. The way objects are named at this point gives us no real way of telling which is which, which created a problem we encountered when we started work on the tutorial.
New and refined animations are constantly being made, and it’s been awhile since we showed you any new ones. To implement them, they really need the new state machine for animations that Luc has been cranking away on. It’s worth mentioning that Ahmad isn’t fully satisfied with all of them yet. But, everytime I look over his shoulder I’m charmed by how alive and full of character his animations are.
BUG OF THE WEEK
He believes he can fly. He is wrong.
Brandon Boyer need our help
Brandon Boyer has really helped to make the indie game industry what it is. He put a lot of his time into helping others, and now he needs our help. Sadly, he was diagnosed with cancer some time back. Thankfully it was operable, and now he’s healthy and doing what he does again. He figured that would be the end of the story, since he’d managed to get health insurance some time before the diagnosis. But, since when he went to the doctor, he was honest and said that he’d had much, much more minor stomach aches rarely over the past several years (and who hasn’t, I mean come on) his health insurance company denied his claims, saying it was a pre-existing condition. So now, Brandon is sitting on a medical debt to the tune of hundreds of thousands of dollars. He already triumphed over cancer, let’s help him triumph over a crappy insurance company too. Please go to this link if you’d like to read a more detailed rundown of it and help Brandon out.
Soundtrack of the Week
No special story behind this weeks soundtrack, just stumbled across it while listening to Pandora and I enjoyed it. So now I share it! I give you, Rymdkraft!
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