This week we’ve got updates on applying the overhead display to barrels, repairs to the Master Branch, updates on our Linux support, and some info on the t-shirts.
We’ve got a little feature we’ve decided to implement between two of our refactoring stretches. We’ve adapted the overhead display to also work with barrels, so now you’ll be able to view the contents of a barrel simply by hovering the mouse over it, instead of having to open up the radial menu to get the info.
This also serves of evidence that our new component system is starting to bear fruit. It took a couple of turns, but we were able to implement this little feature in both the currently released version of the game and what we’re calling the Master Branch without a great deal of difficulty.
Fixing the Master Branch
A lot of time has been dedicated to fixing the in-process build this week. The code compiles fine when you’re using Unity’s editor, but it fails when it comes time to compile an executable. There are two ways we use Unity3D. Naturally to produce the game that goes on Steam that everyone plays, but also to create tools within the editor that allow us to work and develop the game more smoothly. The issue we’re running into appears to be with that second usage. There’s not much documentation for it, but it seems whenever Unity3D encounters the code we’re using for the editor, it gives us errors and crashes out. We also made the jump to Unity 4.3 recently, and this issue became more apparent. Once we fix this, we’ll be able to create a new builds that we can hand to our internal QA tester to break.
As you guys may recall, we fixed the major issue that caused the game not to start up on Linux in the last update. But it seems that the fight isn’t over yet. Apparently, ATI drivers, both closed and open, are causing an issue. We aren’t the first ones to fight this battle, and we’ve contacted some other indies who ran into similar problems, and they’ve pointed us in a couple of different directions. We’ll keep working on this and get the problem fixed as quickly as we can.
As you guys have surely noticed, we’ve started pushing updates to Kickstarter each week again, realizing that we really needed to start having a presence there again. But, since we have, we’ve had a few people complaining about the quantity of e-mail they get as a result. After a bit of discussion in the studio, some of us saying weekly, others bi-weekly, and yet others monthly, we realized that we shouldn’t even be the ones having this discussion, since we aren’t the community that’s affected by it. So, we decided on a poll. So, what do you guys think? How often should we post updates to the Kickstarter page?
Note: If you were a backer of our Kickstarter, you will receive an e-mail everytime we update unless you change your settings to remove yourself from the list or block the e-mail, there’s not really anything we can do about that. If we could put up the update without sending out an e-mail, we would.
I know you love it when we talk about t-shirts, so here’s another update on the progress! And it’s actually good news for once! We went through about a million packages, opened them all, verified the contents, repackaged everything, re-labeled everything, and they’re finally shipping starting today!
(Pascale is braving the storm to bring that first package to CanadaPost)
If you haven’t yet replied to Kyle’s e-mail from firstname.lastname@example.org you still have time to do so.
But, if you did reply but got an automated response saying that your message wasn’t delivered with a ton of weird code, we’re investigating this issue. It has to do with Cloudflare and Amazon not really being buddy-buddy when it comes to e-mail systems. It should be fixed next week, but in the meantime you can instead send your e-mail response to email@example.com or open a ticket on our support site at http://support.castlestory.net.
Bug of the week
This voxel is really dangerous!
Soundtrack of the week
in the past few days we had storm, rain, slush. It’s the time of the year I hate the most because you know that winter is finally getting way but just not fast enough. It the time of the year when you need cheerful songs. So I listened to one of Imagine Dragons songs called On Top of the World, and I asked myself, why not putting the whole disc on our soundtrack of the week.
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