We don’t have much time left before Castle Story goes up on Steam Early Access, and I can assure you that things are moving fast here.
This week we started up our internal testing with the alpha team we put together a few months back. First, they had to test the build in creative mode, testing out a few new features. We found a few bugs that were fortunately very easy to fix, and some others where we had to dig a little.
For example, we fixed one of the most annoying bugs from when you’re trying to build your castle. The Bricktron would have an exceptional memory when it came to destroying bricks. So, if you wanted to put a new brick down, they would always destroy it again as soon as it was set down.
We’ve also added a system that will show the paths of blocked Bricktrons. While a nice fix for an annoying issue, it was also rather demanding of the engine. So, we moved this feature into debug mode, so it will be off by default.
We’ve also thrown some fixes at the graphical side of the game. We’ve added the new crystal in, and also fixed some broken lighting. It’s now possible for the day/night cycle to run properly without causing too much of a problem.
Of course, this is just a short list of the things that we’ve been fixing with the feedback from the alpha team. They also dug into survival mode for the first time, even though it was a little tricky to launch the game mode since the new menu isn’t in yet. Fortunately, the new menu is almost complete, and they should get a glimpse of it this weekend.
Voices & sounds
We’ve added some voice sounds to the Bricktrons, and FX is currently working on a bunch of additional ones to be implemented soon’ish. He’s also tweaking the sounds of the bows. Here is a little example of what he’s gotten accomplished so far. Please note that this is a work in progress, and that the sounds won’t be constant. But, for the purpose of testing it out and showing what’s been done, we had to make them really yappy.
We’ve finally fully implemented the new explosion shader into the game. There’s a lot of detail in it, and the results are really neat! We use it in a lot of different situations, such as when the crystal or a barrel explodes. It’s always fun to watch in action.
We don’t really do screenshots of the game in action all that often. But, since I had to test the new builds out, we came up with a couple screen shots of the game in it’s current state.
Bug of the week
We added a new little feature to the explosive barrels this week. Now, when they explode, they leave some objects behind. It also did something a little unexpected, which resulted in our bug of the week.
Friend of the week
We occasionally receive gifts from our fans and some other developers. This week, we even got some flowers from someone. So, we decided to add another small ‘of the week’ section to the blog. So, our friend this week also has an interesting kickstarter campaign running. I suggest you take a peek at it.
Hey guys, Box here! We got a lot of suggestions last week, and I’ve compiled them all into a list that I can use going forward. So, guess which one’s first? That’s right, none of them. Because I forgot Zero 7 existed. Now that I’ve remembered, I am going to share their album ‘Simple Things’ with you. It’s an excellent album. Very relaxing, very chill. Enjoy!
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